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Tag Archives: unity
Unity 3 out soon! Preview of occlusion culling.
It’s almost here! Honestly can’t wait until then (guessing next week) and hopefully there will be full day-one support for Blender 2.6 (and I’d be very glad if some better 2.54 support was around). Regardless of general complaints and demanding, … Continue reading
Finishing the FR site
As things seem to be (finally) working for real, I have been spending some time creating a site that should be at least half-decent for Föränderliga Rum/Everchanging Spaces. It exists on the server and should be accessible if you are … Continue reading
Update on Föränderliga Rum
Well, I came up with a decent workaround for the main issue, which would be how I would go on creating the text surfaces and whatever extras those need. It has been decided to create something that would be reminiscent … Continue reading
Some of the things that can go wrong in production
OK, so we are finishing Föränderliga Rum. Or, so we thought. With no further introduction I will present some of the issues that have surfaced in the last few weeks: * Maximum string length was connected to scale. Scale is … Continue reading
Unity 3 features – literally breathtaking
As some of you may know, Unity is the game engine of choice here at Propaganda Bureau. Although most of these things will probably be more than alien for most readers, some of the things shown in the following video … Continue reading
