Works in this series
Don't Get Raped
Equalizer I: Justice
Welcome Home
Not a Place of Honor
In the series/exhibition It's All Fun and Games Until Someone Blows Their Brains Out, I explore how various interfaces to our daily lives affect different forms of violence: structural, mental and actual. The manifestation is done through four pieces, all consisting of videogames installed in environments that replicate a real place and situation. In the four works, focus is affixed to how our tools of coping with and negotiating lived life changes possibility spaces and our ways of understanding the possibility of alternate approaches. With It's All Fun and Games Until Someone Blows Their Brains Out I have wanted to create a small number of works that specifically address how interfaces create certain subjectivities. In making these works, I hope that the process behind different forms of violence will be more fully explored as well as to place due respect in how the physical reality is part of the dialogue of virtual, cognition and the real.
Philosopher Martin Heidegger wrote about the concept of “ready-to-hand”, how we perceive and naturalize the usually everyday tools we use to do things in the world. In this spirit, interfaces – my chosen type of tool – are here examined in regard to the problematics emerging in the distancing/merging of the player as a virtual construct (the “avatar”) and the player behind the interface by way of this external device. It is my explicit claim that our consensual agreement on the demarcation of reality is a product of these “interfaces to reality”, with what they entail and what they make possible, what one becomes or what one represents.
Within computational media, an interface is something one must use to navigate and to communicate with the computer-system. This is something I am interested in disrupting: Interfaces broken and distorted, as claimers of deferred, hostile not-yet-realities. The world that comes in the packaging, so to speak, must then be understood as the implicit ideological device. No interface is ever fully neutral, especially when forcefully coupled to a situation/context. The works do not involve ends or beginnings, but instead rely on being placed in loops. The installations are shorthand emulations – intended to liken, not simulate – spaces/situations for these to be contained.
The title of the series/exhibition is meant to evoke the sense of dreadful consequence involved in taking certain actions that are/were easy to do, but likely impossible to undo, the ease with which things can end or fail being always present. By making interactions limited to mostly acting from disturbed/disturbing angles, one is constantly made complicit in this acting out of latent violence. Ultimately, this becomes a question of agency. Between interactor and device the borderlines hopefully crisscross to end in a final, dysfunctional question,
“You thought this was about you?”